Battle for Iwo Jima

The Battle of Iwo Jima (19 February–26 March 1945), orOperation Detachment, was a major battle in which the United States fought for and captured the island of Iwo Jima from the Japanese. The U.S. invasion, charged with the mission of capturing the three airfields on Iwo Jima, resulted in some of the fiercest fighting in the Pacific Campaign of World War II.

The Battlefield
Game Duration

Short Game                12 Turns
Long  Game               18 Turns

I have attempted to re-create this battle using the Perfect General Scenario Editor.
  
It is recommended that you use the Japanese/American unit file JAPGUnitsx36.bmp.  You can download these unit graphics from the Yahoo Perfect General Group.

Defender
The Japanese forces will have a three (3) staggered reinforcement areas.  The Japanese forces on Iwo Jima had no ability to get reinforced   But I wanted to create pockets of "hidden" units,  that would not otherwise be availble in the scenario editor.  To this end, the Japanese will get reinforcements ar turns 4, 7 & 10. On/Near Level One will get three (3) reinforcement (or "hidden" units) areas at turn 3, Area around Airstrip #2 will receive three (3) reinforcement areas at turn 8 and lastly, Hill 390 will get Two (2) reenforcement areas on turn 10.

Units Not Allowed: Heavy Artillery and Heavy Tanks

Events                                           When           Standard      Long
Initial forces:                                 Setup               125                200
Staggered Reinforcements        Turn 4                 45                  60
Staggered Reinforcements        Turn 7                 30                  40
Staggered Reinforcements        Turn 10m           15                   25
Neutral Territory                            N/A                    15                   15

Attacker
The Landing area for the Americans, contains only 15 terain tiles.  Any points you don't use, will carry over until you have exhausted your allowable points.   An additional 3 terrain tiles (in the image of a Battleship) will be available.  The attacker will get no reinforcements. 

Units Not Allowed: Light Artillery and Heavy Taks

Events                                           When           Standard      Long
Initial Forces (Beach)                    Setup               225               375
Initial Forces (Ship)                       Setup                 40                 60

Other Conditions
All terrain ridges are restricted to INFANY ONLY.  In the northern end of the Island, there are roads to allow armour units to get to the upper levels.  However, on the southern end, Mt. Surabachi, offers no method of using armour.  This objective must be taken with infantry only. 

There are four (4) locations on the map displaying the Imperial Japanese Battle Flag.  The flags can
only be changed to the American Flag  by placing an engineer on the terrain tile and use the "B" command to change the flag.  Normal conditions apply to engineer using this command. 

The American/Attacker forces has an additional offshore capability.  There is a ship placed offshore which contains three(3) places for artillery.  Once these pieces are gone (by counter artillery fire), there will be NO replacements.

There are many "Pill Boxes" on the Island.  These  structures offer defensive strenght as well as limiting LOS.  These advantages will be conferred to any force which occupy them.

Entering Mt. Surabachi by the Americans, will trigger and "invasion" of a Neutral Country.  Once "invaded", the Japanese will receive 15 points.  The attacker must "invade" Mt. Surabachi to take the objective.

Victory Points
There are four major victory point regions.  In addition, each "Pill Box" will generate victory points.

Location                                        Points Generated
Mt. Surabachi                                          50
Airfield #1                                                25
Airfield #2                                                25
Hill 390/Headquarters                            50
"Pill Boxes"  in Landing  Area               10

Weather Events
Rain will start on turn 2 and will repeat evry 3rd turn.