Small & Simple

INTRODUCTION:
An early 20th century battle. Red attacks from the NorthEast in a
quest to capture Konigsburg and Oberdorf. Human
opponent should play as attacker.
GAME LENGTH:
Standard Game 15 turns, Long Game 25 turns.
SPECIAL:
In addition to bridges, engineers can rebuild/destroy all railroad tracks as
well as towns.
PROHIBITED UNITS:
Neither side may use Heavy Artillery, Mobile Artillery, Light,
Medium or Heavy Tanks.
INITIAL STRENGTH:
Attacker gets 50 points (70 for a long game) and sets up
in NW corner, with 1 victory points location.
Defender gets 40 points (55 for a long game) and controls
the remainder of the map. They control 4 victory points
locations.
REINFORCEMENTS:
Attacker gets 30 points (40 for a long game) on turns 7 and 14 from
the NW corner, for a long game 50 additional on turn 21, all from
the Kaseburg railhead, if held.
Defender gets reinforcements every other turn from 4 on.
They get 15 points at Oberdorf. For the long game starting at turn
16, they recieve nine (9) points every other turn at same location.
WEATHER:
From turn 5 on, a small chance of mud every turn.
| Unit types available | |||||
|---|---|---|---|---|---|
| IN | EN | BAZ | AC | LA | MI |
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| Forces/Reinforcements | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Round | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| Standard | Attacker | 50 | 30 | 30 | ||||||||||||||||||||||
| Defender | 40 | 15 | 15 | 15 | 15 | 15 | 15 | |||||||||||||||||||
| Long | Attacker | 70 | 40 | 40 | 50 | |||||||||||||||||||||
| Defender | 55 | 15 | 15 | 15 | 15 | 15 | 15 | 9 | 9 | 9 | 9 | 9 | ||||||||||||||