Small & Simple

INTRODUCTION:
An early 20th century battle. Red attacks from the NorthEast in a quest to capture Konigsburg and Oberdorf. Human opponent should play as attacker.

GAME LENGTH:
Standard Game 15 turns, Long Game 25 turns.

SPECIAL:
In addition to bridges, engineers can rebuild/destroy all railroad tracks as well as towns.

PROHIBITED UNITS:
Neither side may use Heavy Artillery, Mobile Artillery, Light, Medium or Heavy Tanks.

INITIAL STRENGTH:
Attacker gets 50 points (70 for a long game) and sets up in NW corner, with 1 victory points location. Defender gets 40 points (55 for a long game) and controls the remainder of the map. They control 4 victory points locations.

REINFORCEMENTS:
Attacker gets 30 points (40 for a long game) on turns 7 and 14 from the NW corner, for a long game 50 additional on turn 21, all from the Kaseburg railhead, if held.

Defender gets reinforcements every other turn from 4 on. They get 15 points at Oberdorf. For the long game starting at turn 16, they recieve nine (9) points every other turn at same location.

WEATHER:
From turn 5 on, a small chance of mud every turn.

Quick Summary tables

Unit types available
IN EN BAZ AC LA MI

Forces/Reinforcements
Round 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Standard Attacker 50           30             30  
Defender 40     15   15   15   15   15   15  
Long Attacker 70           40             40             50        
Defender 55     15   15   15   15   15   15   9   9   9   9   9