Empire Deluxe Enhanced Edition

Game Setup Interface

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Game Setup Overview

Setting up game of Empire Deluxe can be as simple or as complex as you want it. In the simplest of games, you only need to press "Begin Play" to start. In more complex games, you have a variety of options that you can save as configurations for future reference.

Limits in the Game

The philosophy behind some of the setup design is to try to avoid setting hard coded limits on values when possible. What this means is you can set up a game with 1000 AI opponents if you wish, or one million buy points, or a map measuring 20,000 by 35,000 squares. (They are limited to 65K sides until the 64 bit operating system and machines come out).

All of this means that you are quite capable of crashing the program at anytime, and possibly 'wedging' your machine if you set parameters well beyond your computer's capacity memory-wise. It has been left up to you to determine what these limits are.

It is also possible to set up a game where the AI is unable to function properly, or performance becomes poor. Again, since there is a wide array of current machine types in existence,  and who knows what the future will bring, that it is up to you to decide what your computer can handle.

And as a disclaimer, Killer Bee Software is not responsible for situations you cause by not taking care that the parameters you set are within your machines capabilities.

Configuration Name

This holds the name of the current loaded configuration. You may also enter the name of a configuration if you are going to want to save it for future use.

Begin Play Button

Press this to start a game.

The information contained within the Game Setup Display is a combination of Menus and Tabs.


Game Setup Menus
 


Game Setup Tabs

Many game setup options are displayed as tabs to help you sort through the choices you have. Some of the tabs, such as the Map and Players tabs, are dynamic depending on the options you have selected from the menu.

The Tabs Available are:




General Info Tab

Game Summary Display

This shows all the options configured for this game.

 


Rules Options Tab

Rules Tree

This contains various rules and options for playing the game. Brief explanations of the rules are provided below. Further information may be provided in the game concepts section.

Recording

Record Game - Games may be recorded and played back after a game has been finished. It is recommended that this option not be used in Play-By-Email Games.

 

Game Clocks 

A game clock can be used to place time pressure on players in the game. If the clock expires, that person's turn has ended.

Weather Rules
 

Weather can be added to the game to affect movement and spotting. There are three weather settings:

For "Systems", the following data can be specified:


Victory Conditions Tab

Player Victory and Defeat is separated into three different areas. These are:

Friendly Victory Options

These are condition under which you can win a game.

Enemy Defeat Options

These are conditions under which you can lose a game.

Other Victory Options

These are special options for playing Empire in a different way.


Map Tab (Random Map Info,  Map File Info, or Map/Scenario Info)

The map style chosen from the Maps/Scenario menu option will determine how much data can be changed in regards to the map. (For example, you cannot change the map size on a predefined map, but you can redo the cities if desired).

Basic Mapping

Basic Map Settings

Basic City Type Settings

World Settings

The World Settings are settings used to define the world to be created. They are also passed to the World Building DLL if applicable. All of these can be randomized by selecting the checkbox with the "?" in the middle of the slider.

Advanced Settings

These are used to load external world building DLLs and set the terrain databases. This is not recommended for first time users. See topics regarding World Building and the Terrain database for more details.


Units Tab

Here a player may set the unit set database, as well as cherry pick the units he desires to be used in the game.

To the left is a listing of all of the available units for the game. A checked box indicates that unit will be useable in the game.

To change the database, select the "Change DB" button, and find the appropriate Unit Database File to load.


Players Tab
 

The Players Tab lists the players currently configured to play the game. Here players can be changed and swapped.

Player Editor

The player editor allows you to add or edit player information.


Connections Tab (Network Games Only)

Server Connections

In this area the server's connection information will be specified, as well as the list of players that have connected. More information may be available in the Network Games topic.

Connection Table

This table on the right lists the player name and assigned position of the player. Selecting a connection here will enable you to invoke actions on it from the "Player Assignments" section.

Player Assignments

In this area the server controller can set up the positions for players.


Advertise Tab (Network Games Only)
This tab will enable you to advertise your game on a connection service. See the network notes for further details.


Game Setup Errors:

After you press "Begin Play", there may be some configurations are conditions in the setup that must be met before play can begin (setting up a player, for example). If all of the conditions to start a game have not been met, one or more errors will be displayed. These must be adjusted before the game can begin.

A brief description of each error follows:
 

 


Restarting Games

Restarting a game is very similar to setting up a game, except that you have fewer options to deal with. The only changes you may possibly make are in regard to configuring the player types, and facilitating the reconnection of players for network play.

When restarting a game, players cannot have their types changed to Local Player unless you know the password for that player. In solitaire games, computer players should have an empty password.


Play By Mail Games

Play by mail games are setup as regular games, but the following procedure is followed to start a game:

  1. The game is set up with PBEM players. It should be set up by the person who will play the lowest numbered human player position.
  2. When Begin Play is pressed, the first human player position will be prompted to enter a user name and password, which will be used for the game.
  3. After entering this information, the game will be saved and the player prompted to send the game file to the next player.
  4. If MAPI is enabled and functioning, a mail client should appear with the game attached and ready to be sent.
  5. When the next player receives the game, he will set his player name and password, and pass the game along.
  6. Eventually the game will make its way back to the originating player. The game will then be started as a normal game.
  7. The first player may be able to play several turns, but eventually, he will be prompted to save the game and pass it along.

In the early stages of PBM, players will play several turns at once. This is called rapid turn sequencing.  During this period of time, Treaties are not allowed to be made or broken, and Gifts are not allowed.