Empire Deluxe Enhanced Edition

Terrain Database Editor

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Terrain Database Editor Overview

The terrain database editor allows you  to create new or edit existing terrain.

Be aware that changes made to the terrain database will not have an effect on saved games.


The Terrain Database Concept

When a game is played, a Terrain Set is loaded. This Terrain Set defines the name, category identification, and graphical details of the terrain. This information is used both by the game engine and the game play client during the course of game play.

The terrain is defined by a set of Categories. Each Category has a unique Terrain Id. This Terrain Id is a represented by one printable character, which is used for reference when used by units in the Unit Database.

Terrain categories hold mostly image information. Movement costs and such are defined via the  Unit Database.

Mandatory Terrain Types

Every Terrain Database has two mandatory terrain categories. These are Edge and Unexplored. These are considered common, and their Ids cannot be changed. You may edit the graphics for these categories to make them unique to your database.

Terrain Categories Specification

The Terrain Category is comprised of the following information:


Terrain Editor Menu Options

The editor menu options are all under Data in the menu, and allow you to manage the databases available. The options are


Editing Terrain Categories

The terrain categories are presented in a list form. You may select an item to edit, or create a new one.

The buttons along the bottom help you add, edit and delete unit types in your database. These are:


Terrain Category Editor

The Terrain Category Editor allows you to edit a terrain category.

You can edit the following:

To save your changes, press the Save Button. You must remember to also Save the database for the changes to take effect.


Terrain Icon Notes

Terrain icons must be in Microsoft's BMP image format.

There are no transparent colors in terrain.

Sister Terrain

The terrain database has a concept of "Sister Terrain". When the map is displayed, the icons are placed a certain way depending on what lies next to in. Sometimes, you would like terrain, such as Mountains and Peaks, to blend together. This relationship is called "Sisters". When a sister square is adjacent, the ion will behave as if it is the same type for matching purposes.

Graphical Types

The terrain icon image must follow a standard to be appropriately displayed in the game. This standard depends on the "type" of terrain you define the file to represent.

A number of graphical positions are specified in each graphical type. It is assume the image will divide exactly into that many icons. The icons are represented by one row only. The files distributed with the game have their icons at 32x32 pixels in size, but this is not a requirement. Study the existing image files with the game to gain a better understanding of how the icons should be laid out.

The types are: