Game Option Controls
On this screen you have several tabs allowing you to change various features of the game. This screen is partitioned into four tabs.
General Tab
The General Tab displays version information, as well as gives you the ability to save options or exit the options screen. The buttons are:
Save Options
- This will save the changes you have made an exit the Options Screen.
Load Defaults
- This will load all default values in the Options Screen. Note - they are not saved unless you then press Save Options.
Cancel
- This will close the Options Screen without saving any changes.
Swipe Test
- This will allow you to reconfigure the program for one or two finger touch capability.
Game Tab
This tab deals with game play options.
Start Turn Prompt
- Turning on this option will have the game prompt you at the start of your turn.
End Turn Prompt
- Turning on this option will have the game prompt you at the end of your turn, while you are still in control.
Game Auto Save
- Game Saving can be challenging for performance reasons, depending on the size of the game. Therefore saving a game takes time and can be done by you when it is your turn manually from an option on the game screen. If you desire the game to be saved automatically at the end of your turn, turn on this option.
Highlight Active Unit
- Turning on this option will cause the active unit to have a white box draw around it.
Always Show Zoom
- Turning on this option will cause the Zoom Up/Down buttons to be displayed regardless of your finger touch settings or control button settings.
Production Report Notification
- Defines when the user should be alerted to an available Production Report.
- Never - never tell of available Production Reports.
- If Skipped - only if at the end of the turn and they have not been viewed.
- At Start - always notify at the start of the tun if there are reports available.
Production Report Includes
- Define whether or not you wish to be notified when Land, Sea, or Air units are in the report.
Recon/Combat Report Notification
- Define whether or not the user should be alerted to an available Recon or Combat Report.
- Never - never tell of available Production Reports.
- If Skipped - only if at the end of the turn and they have not been viewed.
- At Start - always notify at the start of the tun if there are reports available.
Scale Tab
This tab deals with scaling options. The game is available on a wide variety of devices and screen sizes, and even though thee are efforts to set the scale automatically, you may wish to change it more to your personal preference.
Regular Button Scale
- Regular Buttons are mostly the Buttons you see outside of the game or in dialog displays. This will scale the size of the buttons.
Control Panel Button Scale
- The scaling of the buttons on the Control Panel.
Production Screen Button Scale
- The scaling of the buttons on the Production Screen.
Starting Zoom Level
- the starting zoom scale of the Map.
Status Bar Height
- The height of the Status Bar.
Control Panel Tab
The Control Panel tab allows you to configure the control Panel Buttons, arranging their visibility and position.
Set Groups
This will open a tabbed list of the 5 groups available for configuration on the Bar. The text of each button can be set, and the group itself can be enabled. Groups not enabled will not have their button appear on the bar, but if that group contains enabled commands, those will appear on the bar.
Set Buttons
This will open a tabbed list of all of the buttons available, as well as a tab to set the button precedence ranking.
For each button:
- The icon button is displayed. Touching the button will describe the button's function.
- There will be a checkbox. Setting this will indicate you want the button visible during game play.
- The will be a group selection combo box. Here you can set the desired group for the button.
The groups are as follows:
- Perm - The left side of the Control Panel, which can hold up to 8 buttons maximum. These buttons will always be displayed.
- Bar – These buttons will be displayed on the scrollable right side of the Control Panel.
- Group 1 through 5 – These groups will appear as buttons on the bar, and when clicked will expand to reveal the buttons that are part of that group. If an enabled button is assigned a group that was not enabled, it will appear on the Bar.
Load Small Set
This will load the default small set, which can then be adjusted.
Load Full Set
This will load the default full set, which can then be adjusted.
Sound Tab
The sound tab handles controls for the volume of various sounds played. Touching a progress bar results in a volume change (and a test sound will be played at that volume). Adjusting the bar all the way to the left will mute the sound in question, while adjusting it all the way to the right will be the maximum volume.
Master Volume
This controls the volume of all sound in the game. No sound in the game will exceed this volume.
Intro Music Volume
This controls the volume of the beginning music.
Button Volume
This controls the volume of the button click sounds.
Win/Loss Music Volume
This controls the volume of the music played when a player wins or loses.
Unit Movement Volume
This controls the volume of the sounds units make when moving.
Combat Volume
This controls the volume of the sounds played during combat.
Warning Volume
This controls the volume of the sounds played when an enemy is sighted, or a command is denied.
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