Game Option Controls



Users Guide
Rules Of Play
About Empire Deluxe


On this screen you have several tabs allowing you to change various features of the game. This screen is partitioned into four tabs.



General Tab


The General Tab displays version information, as well as gives you the ability to save options or exit the options screen. The buttons are:

Save Options

- This will save the changes you have made an exit the Options Screen.

Load Defaults

- This will load all default values in the Options Screen. Note - they are not saved unless you then press Save Options.

Cancel

- This will close the Options Screen without saving any changes.

Swipe Test

- This will allow you to reconfigure the program for one or two finger touch capability.

Game Tab


This tab deals with game play options.

Start Turn Prompt

- Turning on this option will have the game prompt you at the start of your turn.

End Turn Prompt

- Turning on this option will have the game prompt you at the end of your turn, while you are still in control.

Game Auto Save

- Game Saving can be challenging for performance reasons, depending on the size of the game. Therefore saving a game takes time and can be done by you when it is your turn manually from an option on the game screen. If you desire the game to be saved automatically at the end of your turn, turn on this option.

Highlight Active Unit

- Turning on this option will cause the active unit to have a white box draw around it.

Always Show Zoom

- Turning on this option will cause the Zoom Up/Down buttons to be displayed regardless of your finger touch settings or control button settings.

Production Report Notification

- Defines when the user should be alerted to an available Production Report.

Production Report Includes

- Define whether or not you wish to be notified when Land, Sea, or Air units are in the report.

Recon/Combat Report Notification

- Define whether or not the user should be alerted to an available Recon or Combat Report.

Scale Tab


This tab deals with scaling options. The game is available on a wide variety of devices and screen sizes, and even though thee are efforts to set the scale automatically, you may wish to change it more to your personal preference.

Regular Button Scale

- Regular Buttons are mostly the Buttons you see outside of the game or in dialog displays. This will scale the size of the buttons.

Control Panel Button Scale

- The scaling of the buttons on the Control Panel.

Production Screen Button Scale

- The scaling of the buttons on the Production Screen.

Starting Zoom Level

- the starting zoom scale of the Map.

Status Bar Height

- The height of the Status Bar.

Control Panel Tab


The Control Panel tab allows you to configure the control Panel Buttons, arranging their visibility and position.

Set Groups

This will open a tabbed list of the 5 groups available for configuration on the Bar. The text of each button can be set, and the group itself can be enabled. Groups not enabled will not have their button appear on the bar, but if that group contains enabled commands, those will appear on the bar.

Set Buttons

This will open a tabbed list of all of the buttons available, as well as a tab to set the button precedence ranking.

For each button:


Load Small Set

This will load the default small set, which can then be adjusted.

Load Full Set

This will load the default full set, which can then be adjusted.

Sound Tab


The sound tab handles controls for the volume of various sounds played. Touching a progress bar results in a volume change (and a test sound will be played at that volume). Adjusting the bar all the way to the left will mute the sound in question, while adjusting it all the way to the right will be the maximum volume.

Master Volume

This controls the volume of all sound in the game. No sound in the game will exceed this volume.

Intro Music Volume

This controls the volume of the beginning music.

Button Volume

This controls the volume of the button click sounds.

Win/Loss Music Volume

This controls the volume of the music played when a player wins or loses.

Unit Movement Volume

This controls the volume of the sounds units make when moving.

Combat Volume

This controls the volume of the sounds played during combat.

Warning Volume

This controls the volume of the sounds played when an enemy is sighted, or a command is denied.

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