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Killer Fixes
Here you will be able to find the various Patch Fixes for Killer Bee Games.
Empire Deluxe Enhanced Edition Program Upgrade History:
The Latest Version is 4.012 012P. Saved Games from 4.003+ ARE forward compatible with 4.012 but you CANNOT network connect different versions. Note: If you are in PBM games, make sure all players upgrade. Saved games that float between versions tend to act strangely. Current Patches:Full Version (Check Your Version Number): The patch for the Full version 4.011 011P to version 4.012 012P can be downloaded by clicking here.
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If you experience issues with the patching process, feel free to send me a mail.
Remote Client Version
:The patch for Remote Client version 4.011 011P to version 4.012 012P can be downloaded by clicking here.
Full Version:
The patch for the Full version 4.010 010P to version 4.011 011P can be downloaded by clicking here.The patch for the Full version 4.009 009P to version 4.010 010P can be downloaded by clicking here.
And I have step patched this version from 005P to 008P for those with older versions:
The patch for the Full version 4.008 008P to version 4.009 009P can be downloaded by clicking here.
The patch for the Full version 4.007 007P to version 4.008 008P can be downloaded by clicking here.
The patch for the Full version 4.006 006P to version 4.007 007P can be downloaded by clicking here.
The patch for the Full version 4.005 005P to version 4.006 006P can be downloaded by clicking here.
The patch for the Full version 4.003 003P to version 4.005 005P can be downloaded by clicking here.
The patch for the Full version 4.004 004P to version 4.005 005P can be downloaded by clicking here.
The patch for the Full version 4.003 003P to version 4.004 004P can be downloaded by clicking here.
The patch for the Full version
4.000 001P to version 4.003 003P can be downloaded by clicking here.
Remote Client Version
The patch for Remote Client version
4.010 010P to version 4.011 011P can be downloaded by clicking here.
The patch for Remote Client version
4.009 009P to version 4.010 010P can be downloaded by clicking here.
The patch for Remote Client version
4.008 008P to version 4.009 009P can be downloaded by clicking here.
The patch for Remote Client version
4.007 007P to version 4.008 008P can be downloaded by clicking here.
The patch for Remote Client version
4.006 006P to version 4.007 007P can be downloaded by clicking here.
The patch for Remote Client version
4.005 005P to version 4.006 006P can be downloaded by clicking here.
The patch for Remote Client version
4.003 003P to version 4.005 005P can be downloaded by clicking here.
The patch for Remote Client version
4.004 004P to version 4.005 005P can be downloaded by clicking here.
The patch for Remote Client version
4.003 003P to version 4.004 004P can be downloaded by clicking here.
The patch for Remote Client version
4.000 001P to version 4.003 003P can be downloaded by clicking here.
Empire Deluxe Internet Edition
Program Upgrade History: Version Released Comment
The Latest Version is 3.516 012P .
Saved Games will be forward compatible between versions, but 3.50/3.510 programs
will not connect with later versions.
The patch for version 3.515 011P to version 3.516
012P can be downloaded by clicking here.
3.514 009P to version 3.515 011P can be downloaded by clicking here.
3.513 007P to version 3.514 009P can be downloaded by clicking here.
3.512 006P to version 3.513 007P can be downloaded by clicking here.
3.511 005P to version 3.512 006P can be downloaded by clicking here.
3.516 012P
June 3, 2015
Network bug repaired
3.515 011P
August 8, 2012
Various Minor Fixes - No Network Changes, No Saved Game Changes
3.514 009P
June 23, 2004
Various Minor Fixes - No Network Changes
3.513 007P
November 1, 2003
Various Minor Fixes - No Network Changes
3.512 006P
September 5, 2003
Various Minor Fixes - No Network Changes
3.511 005P
July 3, 2003
Network Specific Fixes
3.51 003P
June 18th, 2003
Various Fixes
3.50 001P
May 7th, 2003
Initial Release
Current Patch:
Previous Patches:
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Open Issues
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EDIE is based on the original source first written in 1991-1993. Due to the
expansive nature of EDIE from ED, some fundamental issues with the networking
aspects of the game have been uncovered and are currently indefinitely open.
For best results when saving a network game, the master player should always save
the game at the beginning of his turn when the network session needs to end and
play will resume at a later time.
-It is known that combat and recon reports for your opponent are not saved when a
Network Game is saved.
-It is known that some restarted network game smay have one player with extra movement
points for already moved units if he was a slave and the game was saved in the middle
of his active turn.
-It is known that extremely large games (256x256) can have problems with data
flooding/thrashing over a network, especially with computer players that get big
---------------------------------------------------------------
Adjustments from Version 3.514 to Version 3.515
---------------------------------------------------------------
Compiled in VS 2010
Issue in AI project calculations could cause a crash based on player position
AI Player at position #1 in a scenario can cause a crash
Player setup issue could cause map display problem
Added Missing scenarios from original distribution:
sealion.scn
q&dirty.scn
q&dirty.map
d&quick.map
acw.map
4-play.scn
4-play.map
Added Eulogy for Bob Rakosky in Manual :<
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Adjustments from Version 3.513 to Version 3.514
---------------------------------------------------------------
Resignation in network games was occasionally causing problems on restart
SSU start would hang after unavailable Slot message
City Conquest stat not properly maintained across network games
Cursor was disappearing upon entering set paths (F8) mode
City/Unit/Waypoint Displays now sort By X and By Y location (ascending) on toggle
Remote Slave Games Saved After Master Resigned could cause for bad reloads.
Fixed exposure of PBM player’s opponent map under certain conditions when a computer player is wiped out.
Redundant computer player defeated message in unique player setups removed
Worked around MS XP API Resource Error for loading images on some XP systems (usually unpatched ones)
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Adjustments from Version 3.512 to Version 3.513
---------------------------------------------------------------
String overrun issues with combat reports (long ship names + long commander names)
Select All And Clear All in chat window was not changing on/off strings
Ship movement paths were not getting deleted when replaced
Some of the drawing issues with map labels fixed on window scroll
Added Button in Chat Window to save chat Buffer to file. File will be found in the svgame directory.
---------------------------------------------------------------
Adjustments from Version 3.511 to Version 3.512
---------------------------------------------------------------
There was a possible endless loop in AI during particular bad pathing situations.
Commanders were not receiving enough bonus points for city gains in ratings.
Cities over 200% production could drop to 200% if left on 'No Production' too long.
Pathing one square out of a city when it is not possible could cause problems when
a unit tied to use that path
After the World build dll returns, the game would not use randomness in generating
icon terrain types
The display of Total Production Efficiency and Average Production Efficiency were
added to the City Report.
---------------------------------------------------------------
Adjustments from Version 3.51 to Version 3.511
---------------------------------------------------------------
Throttled Network Game Setup to add stability to diverse connection conditions
Made other network adjustments
Squashed Old Game Spotting Bug
---------------------------------------------------------------
Adjustments from Version 3.50 to Version 3.51
---------------------------------------------------------------
Fixed Discovered Security Hole in Network Play
Certain graphics issues with some Windows 98 machines fixed.
(aka smoke trails)
Save Secure PBM File Dialog Now Says “Save”.
In terrain all visible with neutrals on, city info is revealed in
double click.
Activate Button in info-orders menu now works properly
User Preferences- Default Production Combo Box Turned into Drop List to
prevent default production corruption
Can no longer replace cities or resize map with units
Can no longer redesign cities with units in them
Resumed remote games no longer can have units that appear as if they
are on Sentry but are active
German users able to insert ß ü characters. (Along with a few others)
Set Production Box No Longer appears for cities over 200 production
efficiency.
“wake @
Program Upgrade History: Version Released Comment
The Latest Production Version is 2.10 010P.
Saved Games will be forward compatible between versions, but 2.00 programs
will not connect with later versions.
The patch for version 2.04 006P
to version 2.10 010P can be downloaded by clicking here.
The patch for version 2.09 009P
to version 2.10 010P can be downloaded by clicking here.
**
**
(2.09-2.10 only needed if you downloaded version 2.09 in Dec 06)
The patch for version 2.03 005P to version 2.04
006P can be downloaded by clicking here.
The patch for version 2.02 004P to version 2.03
005P can be downloaded by clicking here.
The patch for version 2.00 001P to version 2.03
005P can be downloaded by clicking here.
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- Corrected Zoom Issues with DX9
- Repaired Network Play Defects Introduced in v2.09
-------------------------------------------------------------------------------------------
-
- Fixed Crash when placing mines with status data displayed
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© 2018 Killer Bee Software
2.10 010P
December
28, 2006
Adjusted
Network Play Errors Introduced in 009P
2.09 009P
December
14, 2006
Made
adjustments due to Direct X changes in DX9, Editor changes and fixes
2.04 006P
April 1, 2005
Added Connection Service and
Minor Fixes
2.03 005P
June 23, 2004
Minor Updates and Changes
2.02 004P
November 1st, 2003
Network and Various Other Changes
2.00 001P
August 14th, 2003
Initial Release
Current Patches:
Previous Patches:
Adjustments from Version 2.04/2.09
to Version 2.10
-------------------------------------------------------------------------------------------
Adjustments from Version 2.03 to
Version 2.04
-------------------------------------------------------------------------------------------
Adjustments from Version 2.02 to Version 2.03
-------------------------------------------------------------------------------------------
- Fixed Arty skipped does not recycle
- Phase Indicators were missing on the resumption of a game for one side
- Fixed Auto Save Sync Problem on Placement Save in Network Games
- Fixed other minor graphical issues
- Mine Damage Reported to non-active player
Adjustments from Version 2.00 to Version 2.02
-------------------------------------------------------------------------------------------
- If online opponent does not have the same scenario loaded and
the players wish to play the same match again, there was no file validation.
- Map was not refreshing before remote opponents placement phase
- Synchronization problem with mid game saving resolved for online games
- Synchronization problem with mouse driven movement break resolved for online games
- Various other possible synchronization issues in network play resolved.
- Toggle minimap unit/region display [Alt+M]
- Assault chances not always properly displayed when needed in target cursor window
- Added Movement point costs in target cursor window when terrain displayed
- LOS Menu descriptions in error
- Status message when entering LOS Modes
- Relieved some hanging situations
- Map Labels menu item was not properly checked at times
- Tweaks to file io to insure proper handling of long file names
- Added [F1] Scroll switching between Right and Middle mouse buttons
- Manual changes for Target window changes, Scroll option, and slope/road travel,
and Auto-save information