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The Perfect General Internet Edition Release Date: Was Released August 14th, 2003! Here are the additional features that I am going to try to add to The Perfect General Internet Edition. Below is a major feature category, and the sub-features which will be implemented. The percentage value with each sub-feature are my current rating/prioritizing to make the feature part of the release. There is the possibility that not all features listed will be in the release. A 100% sub-feature means it is already implemented in my current build, a 99% means it is not implemented but a priority item ("next on the list" or "no issues to implement"). My practice is to get all of these features in the first beta version if they are to move on towards release. Some features that make the Beta may not be in the final release. Once the game is re-released, I do not plan to add any new features unless absolutely necessary. I plan instead to put the effort into plannig an Enhanced Edition. The game will of course be patched if bugs are exposed. Some features have different priorities for various reasons. The reasons include time to implement, risk to existing code base, and desirability. My priorities may not be yours. If there are particular features you wish to discuss, please send me a mail or post in the forum. I will be happy to explain or discuss them.
Multi Player Support:
Graphical Enhancements
General New Features
Sound
Users are able to change all sounds in the game (100%)
Unique sounds for each of the different units in movement and fire (100%)
Game Editor
Possible Game Play Additions **
What was in the old game that is NOT going to be the same?
* Notes
** Possible Game Play Additions: Any changes to gameplay in "The Perfect General"
will be presented as "options" in the scenario rules.
** Statistics Displayed at the end of each turn: This feature was scratched. Too much information would be revealed to the opponent.
** Password protection on saved games for human to human play: This feature deemed unnecessary due to the way remote games are saved and loaded.
© 2018 Killer Bee Software
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