Killer Bee Software










-Buy EDCE On Itch
-Buy EDCE On Steam
-Buy EDEE/EDIE/PGIE

Empire Deluxe
-Combined Edition


-Enhanced Edition
-Latest EDEE Patch(4.012)
-EDEE Extras

-Internet Edition
-EDIE Extras
-Latest EDIE Patch(3.516)

Perfect General
-The Perfect General
-WWII Battle Set
-PGIE Extras
-Features List
-Latest PGIE Patch(2.10)


Bee Business
- What is Killer Bee Software?
- Contacting The Nest


Old Scenario Pages
- 1990's Empire Deluxe
- 1990's The Perfect General
- Dungeon Keeper Two Page


Linkage
- Empire Deluxe Reddit
- Steam Forum
- Itch Forum
- Yahoo Group
- EDEE Mod Group
- Salient Games
- ED German Forum
- Walter Bright's Classic Empire


- PGIE Yahoo Group


Killer Fixes

Here you will be able to find the various Patch Fixes for Killer Bee Games.

  • Empire Deluxe Enhanced Edition
  • Empire Deluxe Internet Edition
  • The Perfect General Internet Edition


    Empire Deluxe Enhanced Edition
     

    Program Upgrade History:

    Version

    Released

    Comment

    4.012 012P February 3, 2014  

    Various Fixes

     

    4.011 011P October 1, 2012  

    Various Fixes

     

    4.010 010P December 22, 2007  

    Various Fixes

     

    4.009 009P September 10, 2007  

    Various Fixes

     

    4.008 008P December 21, 2006  

    Various Fixes

     

    4.007 007P June 30, 2006  

    Update To VC 8

    Some Addition/Fixes

     

    4.006 006P February 2, 2006 Some Additions

    Various Fixes

    4.005 005P October 14, 2005 Resolved A Locking Issue

     

    4.004 004P September 21, 2005 Several Unit DB Additions  and Various Fixes
    4.003 003P April 1, 2005 Several Feature Additions and Various Fixes
    4.000 001P December 27th, 2004 Initial Release

    The Latest Version is  4.012 012P.

    Saved Games from 4.003+ ARE forward compatible with 4.012 but  you CANNOT network connect different versions.

    Note: If you are in PBM games, make sure all players upgrade. Saved games that float between versions tend to act strangely.

    Current Patches:

    Full Version (Check Your Version Number):

    The patch for the Full version 4.011 011P to version 4.012 012P can be downloaded by clicking here.

       If you experience issues with the patching process, feel free to send me a mail.

    Remote Client Version:

    The patch for Remote Client version 4.011 011P to version 4.012 012P can be downloaded by clicking here.  

     

    Previous Patches:

    Full Version:

    The patch for the Full version 4.010 010P to version 4.011 011P can be downloaded by clicking here.

    The patch for the Full version 4.009 009P to version 4.010 010P can be downloaded by clicking here.

        And I have step patched this version from 005P to 008P for those with older versions:

    The patch for the Full version 4.008 008P to version 4.009 009P can be downloaded by clicking here.

    The patch for the Full version 4.007 007P to version 4.008 008P can be downloaded by clicking here.

    The patch for the Full version 4.006 006P to version 4.007 007P can be downloaded by clicking here.

    The patch for the Full version 4.005 005P to version 4.006 006P can be downloaded by clicking here.

    The patch for the Full version 4.003 003P to version 4.005 005P can be downloaded by clicking here.

    The patch for the Full version 4.004 004P to version 4.005 005P can be downloaded by clicking here.

    The patch for the Full version 4.003 003P to version 4.004 004P can be downloaded by clicking here.

    The patch for the Full version 4.000 001P to version 4.003 003P can be downloaded by clicking here.

    Remote Client Version:

    The patch for Remote Client version 4.010 010P to version 4.011 011P can be downloaded by clicking here.  

    The patch for Remote Client version 4.009 009P to version 4.010 010P can be downloaded by clicking here.  

    The patch for Remote Client version 4.008 008P to version 4.009 009P can be downloaded by clicking here.  

    The patch for Remote Client version 4.007 007P to version 4.008 008P can be downloaded by clicking here.  

    The patch for Remote Client version 4.006 006P to version 4.007 007P can be downloaded by clicking here.  

    The patch for Remote Client version 4.005 005P to version 4.006 006P can be downloaded by clicking here.  

    The patch for Remote Client version 4.003 003P to version 4.005 005P can be downloaded by clicking here.  

    The patch for Remote Client version 4.004 004P to version 4.005 005P can be downloaded by clicking here.  

    The patch for Remote Client version 4.003 003P to version 4.004 004P can be downloaded by clicking here.  

    The patch for Remote Client version 4.000 001P to version 4.003 003P can be downloaded by clicking here. 

     


    Empire Deluxe Internet Edition

    Program Upgrade History:

    Version

    Released

    Comment

    3.516 012P June 3, 2015 Network bug repaired
    3.515 011P August 8, 2012 Various Minor Fixes - No Network Changes, No Saved Game Changes
    3.514 009P June 23, 2004 Various Minor Fixes - No Network Changes
    3.513 007P November 1, 2003 Various Minor Fixes - No Network Changes
    3.512 006P September 5, 2003 Various Minor Fixes - No Network Changes
    3.511 005P July 3, 2003 Network Specific Fixes
    3.51 003P June 18th, 2003 Various Fixes
    3.50 001P May 7th, 2003 Initial Release

    The Latest Version is  3.516 012P .

    Saved Games will be forward compatible between versions, but 3.50/3.510 programs will not connect with later versions.

    Current Patch:

    The patch for version 3.515 011P to version 3.516 012P can be downloaded by clicking here.

    Previous Patches:

    3.514 009P to version 3.515 011P can be downloaded by clicking here.

    3.513 007P to version 3.514 009P can be downloaded by clicking here.

    3.512 006P to version 3.513 007P can be downloaded by clicking here.

    3.511 005P to version 3.512 006P can be downloaded by clicking here.

     


    ---------------------------------------------------------------
    Open Issues
    ---------------------------------------------------------------
    EDIE is based on the original source first written in 1991-1993. Due to the 
    expansive nature of EDIE from ED, some fundamental issues with the networking 
    aspects of the game have been uncovered and are currently indefinitely open.
    
    For best results when saving a network game, the master player should always save
    the game at the beginning of his turn when the network session needs to end and
    play will resume at a later time.
    
    -It is known that combat and recon reports for your opponent are not saved when a
    Network Game is saved.
    -It is known that some restarted network game smay have one player with extra movement 
    points for already moved units if he was a slave and the game was saved in the middle 
    of his active turn.
    -It is known that extremely large games (256x256) can have problems with data 
    flooding/thrashing over a network, especially with computer players that get big
    
    ---------------------------------------------------------------
    Adjustments from Version 3.514 to Version 3.515
    ---------------------------------------------------------------
    Compiled in VS 2010
    
    Issue in AI project calculations could cause a crash based on player position
    
    AI Player at position #1 in a scenario can cause a crash
    
    Player setup issue could cause map display problem
    
    Added Missing scenarios from original distribution:
    	sealion.scn
    	q&dirty.scn
    	q&dirty.map
    	d&quick.map
    	acw.map
    	4-play.scn
    	4-play.map
    
    Added Eulogy for Bob Rakosky in Manual :<
    ---------------------------------------------------------------
    Adjustments from Version 3.513 to Version 3.514
    ---------------------------------------------------------------
    Resignation in network games was occasionally causing problems on restart
    
    SSU start would hang after unavailable Slot message
    
    City Conquest stat not properly maintained across network games
    
    Cursor was disappearing upon entering set paths (F8) mode
    
    City/Unit/Waypoint Displays now sort By X and By Y location (ascending) on toggle
    
    Remote Slave Games Saved After Master Resigned could cause for bad reloads.
    
    Fixed exposure of PBM player’s opponent map under certain conditions when a computer player is wiped out.
    
    Redundant computer player defeated message in unique player setups removed
    
    Worked around MS XP API Resource Error for loading images on some XP systems (usually unpatched ones)
    
    ---------------------------------------------------------------
    Adjustments from Version 3.512 to Version 3.513
    ---------------------------------------------------------------
    String overrun issues with combat reports (long ship names + long commander names)
    
    Select All And Clear All in chat window was not changing on/off strings
    
    Ship movement paths were not getting deleted when replaced
    
    Some of the drawing issues with map labels fixed on window scroll
    
    Added Button in Chat Window to save chat Buffer to file. File will be found in the svgame directory.
    
    ---------------------------------------------------------------
    Adjustments from Version 3.511 to Version 3.512
    ---------------------------------------------------------------
    There was a possible endless loop in AI during particular bad pathing situations.
    
    Commanders were not receiving enough bonus points for city gains in ratings.
    
    Cities over 200% production could drop to 200% if left on 'No Production' too long.
    
    Pathing one square out of a city when it is not possible could cause problems when
    a unit tied to use that path
    
    After the World build dll returns, the game would not use randomness in generating 
    icon terrain types
    
    The display of Total Production Efficiency and Average Production Efficiency were 
    added to the City Report.
    
    ---------------------------------------------------------------
    Adjustments from Version 3.51 to Version 3.511
    ---------------------------------------------------------------
    
    Throttled Network Game Setup to add stability to diverse connection conditions
    
    Made other network adjustments
    
    Squashed Old Game Spotting Bug
    
    ---------------------------------------------------------------
    Adjustments from Version 3.50 to Version 3.51
    ---------------------------------------------------------------
    
    Fixed Discovered Security Hole in Network Play
    
    Certain graphics issues with some Windows 98 machines fixed. 
    	(aka smoke trails)
    
    Save Secure PBM File Dialog Now Says “Save”.
    
    In terrain all visible with neutrals on, city info is revealed in 
    	double click.
    
    Activate Button in info-orders menu now works properly
    
    User Preferences- Default Production Combo Box Turned into Drop List to 
    	prevent default production corruption
    
    Can no longer replace cities or resize map with units
    
    Can no longer redesign cities with units in them
    
    Resumed remote games no longer can have units that appear as if they 
    	are on Sentry but are active
    
    German users able to insert ß ü characters. (Along with a few others)
    
    Set Production Box No Longer appears for cities over 200 production 
    	efficiency.
    
    “wake @ ” only displayed in the advanced game
    
    Combat Stats were covering World Explored in Basic and Standard Games 
    	in status report.
    
    Tabbing focus to “Set” button then changing production types was locking 
    	up “No Production” button.
    
    End turn could occasionally prompt plane ditch request when plane in 
    	fact landed safely.
    
    Old Sighting would not disappear if a sub was under it.
    
    For some Windows 98/ME Users, if you minimize the program, it could 
    	freeze the game in the minimized state 
    
    Chat Window could cause process to hang on closing in some versions 
    	of Windows 98.
    
    Added Text To Help Show Open Channels with players in Chat Window
    
    Chat Window Buttons not properly set in second remote game played 
    	in one session
    
    “City Lost” heading fixed in history
    
    Minor grammar error fixed in production report
    
    
    INI Changes:
    	Added EDDist.INI File for INI Fixes:
    	Red Unit Set width and Height Sizes Fixed
    	Replaced Word NULL with NONE in sounds explanation
    	Removed References to Empire98.exe and EmpireXP.exe (old beta artifacts)
    
    Map stat utility added
    
    Icon Specification added to the manual
    
    Various Other Manual Fixes and Changes.
    
    Convert.exe was failing silently for non-relative file names.
    


    The Perfect Internet Edition

    Program Upgrade History:

    Version

    Released

    Comment

    2.10 010P December 28, 2006 Adjusted Network Play Errors Introduced in 009P
    2.09 009P December 14, 2006 Made adjustments due to Direct X changes in DX9, Editor changes and fixes
    2.04 006P April 1, 2005 Added Connection Service and Minor Fixes
    2.03 005P June 23, 2004 Minor Updates and Changes
    2.02 004P November 1st, 2003 Network and Various Other Changes
    2.00 001P August 14th, 2003 Initial Release

    The Latest Production Version is  2.10 010P.

    Saved Games will be forward compatible between versions, but 2.00 programs will not connect with later versions.

    Current Patches:

    The patch for version 2.04 006P to version 2.10 010P can be downloaded by clicking here.

    The patch for version 2.09 009P to version 2.10 010P can be downloaded by clicking here.  **
     

        ** (2.09-2.10  only needed if you downloaded version 2.09 in Dec 06)

     

    Previous Patches:

    The patch for version 2.03 005P to version 2.04 006P can be downloaded by clicking here.

    The patch for version 2.02 004P to version 2.03 005P can be downloaded by clicking here.

    The patch for version 2.00 001P to version 2.03 005P can be downloaded by clicking here.

    -------------------------------------------------------------------------------------------
    Adjustments from Version 2.04/2.09 to Version 2.10
    -------------------------------------------------------------------------------------------

    - Corrected Zoom Issues with DX9

    - Repaired Network Play Defects Introduced in v2.09

    -------------------------------------------------------------------------------------------
    Adjustments from Version 2.03 to Version 2.04
    -------------------------------------------------------------------------------------------

    - Added Connection Service

    - Fixed Crash when placing mines with status data displayed

    -------------------------------------------------------------------------------------------
    Adjustments from Version 2.02 to Version 2.03
    -------------------------------------------------------------------------------------------

    - Fixed Arty skipped does not recycle
    
    - Phase Indicators were missing on the resumption of a game for one side
    
    - Fixed Auto Save Sync Problem on Placement Save in Network Games
    
    - Fixed other minor graphical issues
    
    - Mine Damage Reported to non-active player
    

    -------------------------------------------------------------------------------------------
    Adjustments from Version 2.00 to Version 2.02
    -------------------------------------------------------------------------------------------

    - If online opponent does not have the same scenario loaded and 
    the players wish to play the same match again, there was no file validation.
    
    - Map was not refreshing before remote opponents placement phase
    
    - Synchronization problem with mid game saving resolved for online games
    
    - Synchronization problem with mouse driven movement break resolved for online games
    
    - Various other possible synchronization issues in network play resolved.
    
    - Toggle minimap unit/region display [Alt+M]
    
    - Assault chances not always properly displayed when needed in target cursor window
    
    - Added Movement point costs in target cursor window when terrain displayed
    
    - LOS Menu descriptions in error
    
    - Status message when entering LOS Modes
    
    - Relieved some hanging situations
    
    - Map Labels menu item was not properly checked at times
    
    - Tweaks to file io to insure proper handling of long file names
    
    - Added [F1] Scroll switching between Right and Middle mouse buttons
    
    - Manual changes for Target window changes, Scroll option, and slope/road travel, 
    and Auto-save information
    


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